Platform:
iOS
Language:
C#
Tools:
Unity
Photoshop
Maya
Duration:
3 Weeks
Completed:
Februari 2015
Team size:
1
iOS
Language:
C#
Tools:
Unity
Photoshop
Maya
Duration:
3 Weeks
Completed:
Februari 2015
Team size:
1
Overview:
Spinning Mayhem is a procedurally generated endless mobile game. You play as a spinning top and have to stay on the path and avoid obstacles. The path will get narrower the further you get. I have done everything myself except for the audio.
Spinning Mayhem is a procedurally generated endless mobile game. You play as a spinning top and have to stay on the path and avoid obstacles. The path will get narrower the further you get. I have done everything myself except for the audio.
There are two game modes: normal and hard. In the hard mode you can’t see where the obstacles are and the path gets narrower more quickly. I have also implemented leader boards in the game and you can share a screenshot of your score on social media.
The game checks how long it has been since an obstacle has been generated and how long it has been since a corner has been generated to make sure you don’t get the same tiles over and over. While placing a tile it checks if the space is free. If not, it checks in a different direction. If there is no free direction it creates an elevator tile to continue above the other tiles.
Gameplay Video: