Spinning Mayhem

Platform:
iOS

Language:

C#

Tools:

Unity
Photoshop
Maya

Duration:

3 Weeks

Completed:

Februari 2015

Team size:

1

Overview:
Spinning Mayhem is a procedurally generated endless mobile game. You play as a spinning top and have to stay on the path and avoid obstacles. The path will get narrower the further you get. I have done everything myself except for the audio.

There are two game modes: normal and hard. In the hard mode you can’t see where the obstacles are and the path gets narrower more quickly. I have also implemented leader boards in the game and you can share a screenshot of your score on social media.

The game checks how long it has been since an obstacle has been generated and how long it has been since a corner has been generated to make sure you don’t get the same tiles over and over. While placing a tile it checks if the space is free. If not, it checks in a different direction. If there is no free direction it creates an elevator tile to continue above the other tiles.

Gameplay Video: